Sydney JonesinGame Design FundamentalsCritical Play: Theme Only GamesThis weekend, I played two tower defense games: Heroes of Mangara, which had a fantasy theme, and Battle Cats, which had a quirky…Nov 2, 2020Nov 2, 2020
Sydney JonesinGame Design FundamentalsSketchnote: Onboarding Plants vs. ZombiesNov 2, 2020Nov 2, 2020
Sydney JonesinGame Design FundamentalsCritical Play: Puzzles — PortalPortal is a compelling puzzle game with a strong narrative thread throughout. There is direct narration in the form of GLaDOS as well as…Nov 1, 2020Nov 1, 2020
Sydney JonesinGame Design FundamentalsCritical Play: Mystery — Life is StrangeLife is Strange uses many narrative techniques to create a sense of mystery. The main technique in this game is direct narration, which…Nov 1, 2020Nov 1, 2020